Comparison · 8 min read · Updated 2026-05-17

HoloVillage vs My Time at Sandrock

hololive fan-service cozy RPG vs post-apocalyptic crafting sim — two very different takes on village life.

Similarity: Cozy DNA, very different mechanics

holoVillage: Our Cozy Days and My Time at Sandrock both ask you to settle into a community, befriend the locals, gather materials, and build something. That’s roughly where the common ground ends. holoVillage launched in April 2026 and centers entirely on hololive Production — the real VTuber talents that millions of fans already know by name and personality. Sandrock arrived in November 2023 and built its world from scratch: a post-apocalyptic desert town where survival economics drive every design decision, from why you mine ruins to why water appears on the commission board.

The practical split is this: holoVillage is a fan experience first and a game second. If you are already invested in hololive — if the names Gura, Pekora, Fubuki, and Korone mean something to you — the game delivers something no other life sim can. If you are not a fan, or if you want a deeper crafting and workshop loop, Sandrock offers 60–80 hours of structured content, a romance system, and 4-player cross-platform co-op that holoVillage cannot match at this moment.

Both games are genuinely enjoyable. But they are not competing for the same player. Below is the breakdown that should make the right call obvious.

Dimension holoVillageMy Time at Sandrock
Genre hololive IP cozy life sim with action RPG and city-builder elementsPost-apocalyptic crafting / workshop life sim RPG
Released Apr 24, 2026 (PC/Steam v1.0)Nov 2, 2023 (v1.0 PC, Switch, PS5, Xbox)
Setting Fictional hololive island village with 40+ chibi VTuber residentsDesert town of Sandrock, 330 years after civilization collapsed
Multiplayer None at launch — "exploring future updates," no ETAUp to 4-player online co-op + cross-platform multiplayer
Price (USD) $24.99$39.99 (frequently discounted)
Platforms PC (Steam) onlyPC (Steam, Epic, WeGame), Switch, PS5, Xbox One/Series X|S, Steam Deck verified
Est. playtime per save TBA (game 3 weeks old)25–40 hrs main story · 60–80 hrs w/ side quests · 400+ hrs completionist
Most-cited differentiator 40 named hololive Production members as in-game residents; 1,800+ furniture typesWorkshop commission loop tied to desert survival economy; deep romance/marriage system

Setting & vibe

holoVillage drops you onto a sun-drenched fantasy island where every neighbor is a chibi-stylized version of a real hololive Production VTuber. It’s deliberately cheerful. The palette is pastel, the threats are low-stakes, and the whole premise is built on fan recognition — you know these characters before you’ve played a single minute. Short, punchy dungeons exist, but they don’t define the tone. The world exists to be cozy. Roboqlo, the developer, built the game for an audience that already has strong feelings about who Gura or Pekora is — the fantasy island just gives them a place to act on those feelings in three dimensions.

Sandrock operates on the opposite emotional register. Three centuries after “the Day of Calamity” erased advanced technology, the desert town of Sandrock is scraping by on salvaged Old World relics and carefully rationed water. The setting isn’t grimdark — it’s warm and community-focused — but the post-apocalyptic backdrop shapes every system. You mine that ruin because the town needs the materials. Scarcity isn’t just texture painted over the world to give it atmosphere; it’s load-bearing. Pathea Games made a world where the stakes feel grounded: Sandrock is a place people are genuinely trying to save, not just decorate.

What you actually do

In holoVillage, you…

  • Gather wood, stone, and crops from the island to craft furniture and fund village expansion projects
  • Farm seasonal crops and cast a line in different fishing spots to stockpile food and rare materials
  • Mine underground areas for ores that feed your crafting queue and unlock village upgrades
  • Enter combat dungeons and swap between job-based skill trees to tailor your fighting style
  • Talk to, gift, and level up friendship with 40+ individually named hololive Production members every in-game day
  • Furnish your home from a catalog of over 1,800 furniture pieces across dozens of style themes
  • Share your decorated room with the wider player community through the asynchronous room upload system

In Sandrock, you…

  • Accept daily commissions from the town notice board and deliver finished goods to earn Gols and town reputation
  • Explore ruins and scrapyards to salvage Old World components that can’t be obtained any other way
  • Research and build crafting stations inside your workshop, then upgrade them as your builder rank rises
  • Craft furniture, machines, and structural parts to fill orders, donate to town projects, or sell at market
  • Follow a main storyline that tracks Sandrock’s recovery — the town visibly changes as you progress
  • Court and marry characters from the original cast through multi-stage relationship questlines
  • Play the full sandbox mode in 4-player co-op, sharing a commission board and discovery progress with friends

NPCs & social

The social systems look superficially similar — talk to characters, give gifts, raise a friendship meter — but the underlying design philosophy diverges sharply. holoVillage’s cast of 40+ characters are real people with existing identities. Pekora is Pekora. Gura is Gura. The appeal is recognition and fan service: you already have opinions about these characters before the game starts, and the interactions let you express that. The writing is light. That’s the point. It’s a way to spend time with people you already like in a new context, and with over 40 members at launch, there’s substantial breadth for fans who care about multiple hololive generations or branches. This is a structural advantage that an original cast literally cannot replicate: years of parasocial context arrive pre-loaded, so a short in-game dialogue exchange can carry emotional weight that would take a conventional RPG hours of cutscenes to establish. What the roster is deliberately not trying to do is tell you who these people are — it assumes you already know.

Sandrock’s ~30-character cast is entirely original, which means the game has to earn every emotional beat. It does this through a well-developed romance and marriage system — several characters can be courted, and relationships evolve through full quest chains rather than simple gift milestones. The NPC stories interweave with the main plot, so social progress and story progress reinforce each other. The town changes in visible ways as you build relationships and complete storylines, which gives the social system material weight rather than decorative value.

  • holoVillage: 40+ hololive Production members present as named chibi residents from day one; interactions built around each talent’s established real-world personality; gift-giving and daily dialogue raise individual friendship levels; customization catalog of 1,300+ character options lets you shape your own avatar
  • Sandrock: ~30 original characters with independent daily schedules and evolving opinions of the player; multiple romanceable characters with full questlines leading to marriage; NPC storylines directly tied to the main plot, so relationship progress and story progress advance together

Multiplayer

Multiplayer is the starkest functional gap between these two games right now. holoVillage shipped on April 24, 2026 with no real-time multiplayer at all. The official account’s statement — “continuing to explore this feature for future updates” — is notably noncommittal. Multiplayer was teased in the original announcement trailer, then quietly walked back before launch without a public explanation of why or when it might return. That gap between what was shown to build wishlist interest and what shipped matters if you are making a buying decision with friends: the trailer made co-op look plausible; the release made it indefinite. The only shared-world feature available at release is asynchronous room uploading: you can post your decorated room and visit other players’ rooms, but there is no live co-op, no shared session, no ETA. If you’re buying holoVillage expecting to play alongside friends in real time, that is not a current reality.

Sandrock launched its full multiplayer on the same day as v1.0 in November 2023. Up to four players share a dedicated sandbox world, contribute to the same commission board, and discover crafting recipes together. The main story and its named NPCs are reserved for solo play, but the sandbox co-op mode is substantial. Cross-platform multiplayer was added post-launch, meaning PC, console, and Steam Deck players can share the same session.

  • holoVillage: No live co-op at launch; only shared feature is asynchronous room uploading (post your decorated room, visit others’); official position is that multiplayer is “under exploration” for future updates with no announced timeline
  • Sandrock: Up to 4-player online co-op via a dedicated sandbox world that runs parallel to solo play; cross-platform sessions supported across PC (Steam/Epic), Switch, PS5, and Xbox; includes a Milestone progression system that rewards natural co-op play

Pricing & platforms

holoVillage is $24.99 on Steam, PC-only. That’s a fair price for a niche IP title three weeks into its life, though the lower price reflects both the game’s scope and the PC-exclusive constraint. There are no console versions announced. Sandrock carries a $39.99 MSRP but has a long discount history — Focus Entertainment regularly puts it on sale at 40–50% off during Steam seasonal events, and the 2024 and 2025 Summer Sales both brought it to $20 or below. If you missed those windows, setting a SteamDB price alert at $22 or lower typically triggers within 60–90 days. holoVillage has no comparable discount history yet, given its April 2026 launch date, so $24.99 is the working price until its first major sale. Sandrock also runs on essentially every current platform: PC via Steam, Epic Games Store, and WeGame; Nintendo Switch; PlayStation 5; Xbox One and Series X|S; and Steam Deck (verified). If platform flexibility matters to you, Sandrock wins by a wide margin.

  • holoVillage: $24.99 · PC/Steam only · no console versions announced
  • Sandrock: $39.99 MSRP (frequent sales) · PC (Steam/Epic/WeGame), Switch, PS5, Xbox One/Series X|S, Steam Deck verified; cross-platform multiplayer supported

Sources

  1. https://store.steampowered.com/app/3856280/holoVillage_Our_Cozy_Days/
  2. https://www.gematsu.com/2026/04/holovillage-our-cozy-days-launches-april-24
  3. https://game8.co/articles/reviews/holovillage-our-cozy-days-review
  4. https://hngameguide.com/en/holovillage-launch-40-hololive-members-full-guide/
  5. https://x.com/holovillage_en/status/2042524905527480409
  6. https://store.steampowered.com/app/1084600/My_Time_at_Sandrock/
  7. https://www.focus-entmt.com/en/news/my-time-at-sandrock-full-release-is-now-live-with-multiplayer-on-pc
  8. https://mytimeatsandrock.fandom.com/wiki/My_Time_at_Sandrock
  9. https://www.gamepressure.com/my-time-at-sandrock/game-length/zfff2a
  10. https://gamerant.com/my-time-at-sandrock-cross-platform-multiplayer/